Tiler3D is in fact an odd way to perform image transitions. Each image will be turned into a 3D swarm of flying tiles which will end up showing the next image.
It is my first try into html5, enough to realize that you should better see Tiler3D with Chrome browser. Other browsers either tends to draw visual artifacts between a quad’s adjacent triangles, giving an unpolished appearance or fails to play the animation (I guess it’s when a 0 pixel polygon must drawn).
The controls are used to set up the number of tiles by dividing the images in a 3d grid. The system will set-up from at least min rows/columns to randomly up to min_rows+max_extra_rows/min_columns+max_extra_columns.
Max transition time controls the maximum time an individual tile will take to transize from image A to image B.
The double axis checkbos will control whether the Tiler will avoid rotating the tiles as a whole.
Tiler3D live demo:
Video of Tiler3D in action, just In case you were unable to see it:
Hope you liked it.